![]() ![]() Updated the Sparkle framework to address a security vulnerability No graphics, no user interface, no unnecessary processor cycles. The virtual devices are seen by most other applications just as though they were actual devices.Įvery move that a virtual device makes is controlled using ControllerMate's building blocks and driver configurations.ĬontrollerMate includes a helper application that runs in the background, monitors the attached controllers, and performs the current programming when the ControllerMate application is not running.Īfter you have finished setting up your building blocks and driver configurations, quit the ControllerMate application and the background application takes over. This allows generic input devices to be used to control applications that listen to ControllerMate's virtual MIDI source.ĬontrollerMate can create virtual mouse, tablet, and joystick devices that are controlled by ControllerMate programming. MIDI notes, controller values, or patch changes can be used.ĬontrollerMate can also create and send MIDI messages through a virtual MIDI source. MIDI messages can now trigger building blocks just as easily as buttons on a joystick, mouse, or keypad. Multiple configurations can be created for the same keyboard or mouse - use building blocks to control when a configuration is active. This curve can be one of the standard curves, a standard curve with an adjusted speed or sensitivity, or an entirely custom curve created point by point. A driver configuration for a mouse can include a custom acceleration curve. ![]() Buttons that have been turned off can still be used to trigger building blocks. A driver configuration allows one button on a keyboard act like another, or can turn a button off completely. All buttons on a keyboard have some default function or another. Driver configurations can be used to change the default behavior of a keyboard or mouse that uses ControllerMate's driver. Assigning a custom acceleration curve to a mouse Assigning an AppleScript to a controller button Configuring controller axes to act like mouse axes Configuring controller buttons to generate simple text Configuring controller buttons to act like individual keyboard keys The possibilities are virtually limitless.Ĭommon programming tasks that can be performed with ControllerMate include Yet other blocks trigger activity on ControllerMate's virtual mouse or keyboard, perform AppleScripts, open files, or launch applications. ControllerMate now includes more than 70 types of building blocks! Some building blocks respond directly to controls on devices. Building blocks can be combined to perform complex functions. Each type of building block performs a small task. Building blocks can be individually configured and linked together to perform an endless variety of tasks.ĬontrollerMate building blocks are triggered by controls on devices or MIDI messages. Each type of building block performs a different type of function. Programming is accomplished using "building blocks". Using a graphical interface and drag-and-drop editing, users can program controller buttons to perform complex keyboard and mouse sequences. ControllerMate v4.9.9 Mac OS X | 25.5 MBĬontrollerMate is a controller programming tool that allows custom functionality to be added to standard HID devices (joysticks, trackballs, gamepads, keyboards, and more).
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